
Enemies – real-time cinematic teaser | Unity
About this video
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
Why it appears in the archive
Cited as an impressive example of real-time digital humans, especially the facial and mouth animation.
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From the Hacker News discussion
The mouth movement[0] sold it for me. Mouths are incredibly hard to do in CG, because you have to have realistic interactions between lips, teeth, and tongue. Not sure how they scanned this so well (maybe it was hand animated?) but it looks excellent. 0. [VIDEO]
Read original comment ↗Recently Unity released a video with quite impressive facial animations. Unlike unreal, this version is not yet ready to actually try yourself yet unfortunately. [VIDEO]
Read original comment ↗I had the same reaction (note: I actually got things mixed up, the one in question is the Unity "Enemies" demo [1], not Unreal), but if you consider the amount of detail - the saliva 'sticking' to the corners of the mouth, the 40+ muscles of the face, lips, eyelids, the iris, etc - it makes sense that it would be a ton of data. IIRC they are working on some kind of ML-powered compression so that this becomes actually possible to ship (the demo is not available to download, presumably it's too big and would barely run on a 3090TI). [1] [VIDEO]
Read original comment ↗