
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
About this video
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Why it appears in the archive
Held up as the landmark demoscene production and a counterpoint to software bloat.
AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.
From the Hacker News discussion
Those who don't see anything unusual or wasteful about an 8KB+ executable whose only action is to exit and return a value are recommended to watch this demo generated in realtime by a 4KB executable: [VIDEO] There's more here: [LINK] The demoscene is basically the exact opposite of mainstream software culture, and although it's focused on multimedia shows, I think some of their techniques and underlying motivation could be applied more generally... I wonder if /bin/true and /bin/false in their most simplest forms even meet the minimum "requirement for creativity" to be copyrightable, and if the reason why it has bloated significantly is so that it could be.
Read original comment ↗Release info: [LINK] Binary: [LINK] Video: [VIDEO] Everything you see and hear is procedurally generated by the 4096 byte executable, in real time. It still blows my mind 7 years after release...
Read original comment ↗Obligatory link to Elevated - a 4 kilobytes animated 3D demo with music by rgba (authors of PDF in the OP) & TBC: [VIDEO] For me, achieving something like this in 4k is just mindblowing.
Read original comment ↗Here is another page on distance functions... [LINK] ...written by one of the authors of this amazing 4k ( four kilobytes! ) demo: [VIDEO]
Read original comment ↗Inigo Quilez, a demoscene programmer who does amazing work - of a very high technical and artistic standard, often in painfully tiny sizes - and then writes lucidly about it: [LINK] Here's 'Elevated' a four-kilobyte demo he did (along with others): [VIDEO] And here's the writeup: [LINK]
Read original comment ↗The 4k category was blown wide open in 2009 by rgba/tbc with Elevated [1] (live reactions: [2]). It demonstrated that 4k was more than sufficient for impressive effects and music -- suddenly, 64k was no longer an interesting constraint. [1]: [VIDEO] [2]: [LINK]
Read original comment ↗When I want to show people what an intro is and tell them a bit about the demoscene, I usually show them the intro Elevated, which won the PC 4k compo at Breakpoint 2009. For me it really shows the talent of Iq and the other people who created it. It’s truly amazing what can be done in just 4 kilobyte! Elevated by Rgba & TBC: [VIDEO] Iq's slides on the Elevated intro: [LINK] Sourcecode: [LINK]
Read original comment ↗The maths isn't hard, but you do need a decent grasp of vectors and (optionally) 3D transformation matrices, and it's pretty opaque until you figure out the terminology. I haven't done GPU raymarching myself but I've used the same techniques on the CPU side in order to develop a whole-planet procedural renderer (in Ada, of course); the raymarching was relatively straightforward but I got horribly bogged down trying to make a volumetric atmosphere work. One resource I found really useful was Iñigo Quilez' website; in particular, his article on basic terrain raymarching explains most of the concepts: [LINK] (Also known as iq, he's responsible for a number of amazing demos, including the 4kB demo _Elevated_: [VIDEO] He also appears to have written ShaderToy. Search for iq to see his stuff omfg ShaderToy lets you write shaders to produce _music_ now? [LINK] )
Read original comment ↗