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Computer Science - A Guide for the Perplexed • Joe Armstrong • GOTO 2018

Computer Science - A Guide for the Perplexed • Joe Armstrong • GOTO 2018

GOTO Conferences
3 HN recommenders · discussed 2019–2021
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About this video

Joe Armstrong's GOTO 2018 talk contrasts the problems computer scientists study with the problems users have. He revisits forgotten great ideas such as tuple spaces, flow-based programming, Xanadu and Unix pipes, with anecdotes.

Why it appears in the archive

HN calls it a superb, funny and engaging talk, and links it often after Armstrong's death as one of his best.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

djhworld · 2019-04 · strong rec

This is devastating, RIP. I watched this talk a few months ago [VIDEO] called "Computer Science - A Guide for the Perplexed" It was superb, I think it's unfortunate that he had to rush through it because of time constraints, his anecdotes and delivery were really engaging and funny.

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vector_spaces · 2021-01 · strong rec

One of my favorite talks by Joe Armstrong -- computer science, a guide for the perplexed. He talks through what he feels are some important but forgotten ideas in CS [VIDEO]

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dpeck · 2019-04 · rec

That is so sad, he was in his late 60s and it seemed like he had a lot of life left in him, talking about how software can get better and having a great (and sometimes snarky) outlook on the profession. Highly recommend his thesis (2003) and a few of his great interviews/presentations for anyone who isn’t familiar with Joe, it captures a lot of what he thought about and pushed for in his professional life. [LINK] [LINK] [LINK] [VIDEO] I hope his family and friends can find some comfort in how much he was appreciated and admired in the development community.

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namelosw · 2019-08 · reference

Joe Amstrong had a related talk 'A Guide for the Perplexed'[0] last year. He mentioned several 'forgotten great ideas' such as Linda Tuple Spaces, Flow-based programming, Xanadu and Unix pipes. [0] [VIDEO]

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