
Games, Schools, and Worlds Designed for Violence
About this video
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
Why it appears in the archive
HN recommends it as an informed look at architecture in games and at how school design relates to shooter maps and Columbine.
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From the Hacker News discussion
For a more informed analysis of architecture in games, Jacob Geller has done several video essays on the topic: The Shape of Infinity [LINK] Games, Schools, and Worlds designed for Violence [VIDEO] Control, Anatomy, and the Legacy of the Haunted House [LINK] Gaming's Harshest Architecture [LINK] The Architecture of Fumito Ueda [LINK]
Read original comment ↗Jacob Geller has an excellent video essay about how incidents like Columbine might have contributed to this trend (if only post-90s, obviously). [VIDEO]
Read original comment ↗Jacob Geller did a really interesting video essay [1] about the parallels that can be drawn between modern school architecture and maps from shooter games - on top of whatever other context or functionality they provide, they are fundamentally spaces that are designed around the question "what happens if violence occurs here?" [1] [VIDEO]
Read original comment ↗