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The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013

The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013

CosmoSpeedruns
2 HN recommenders · discussed 2013–2015
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About this video

Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013. The runner uses a complex exploit to skip much of the game.

Why it appears in the archive

HN commenters recommend it as a showcase of the deep reverse-engineering and glitch knowledge behind speedrunning, and cite it for the wrongwarp trick.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

jal278 · 2013-10 · strong rec

In case my server gets too sluggish, here's the important youtube link: [VIDEO] Basically there's a speedrunner who is technically adept at the game, is a good communicator, and explains as he plays a complex exploit that facilitates skipping a large part of the game

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stolio · 2015-01 · rec

In a similar vein are videos from the speed-running community. Linked below is a video of an Ocarina Of Time speed-run where the guy explains a bit of what it's all about. The level of reverse-engineering is impressive. [VIDEO] But this is the first time I've heard of somebody hacking the game to highlight different aspects of the gamelplay, which is pretty cool.

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zyx321 · 2015-05 · reference

Before that was the Ocarina Of Time wrongwarp trick [1] that became so ubiquitous in real-time runs that real-time and TAS are going head-to-head nowadays (The TAS times are actually slightly slower, due to including the title screen/outro sequence in their measurements). [1] [VIDEO]

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