![[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15](https://i.ytimg.com/vi/3UnB1fomvAw/hqdefault.jpg)
[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
About this video
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
Why it appears in the archive
HN cites it as a showcase of memory-corruption exploits achievable using only normal controller inputs, often alongside other arbitrary-code-execution speedruns.
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From the Hacker News discussion
One of my favourites; not technically a speed run, but a festival of glitches being used to corrupt memory in a very specific way, using only the regular gameboy inputs :) [VIDEO]
Read original comment ↗There's a Pokemon Yellow run which finishes the game in under a minute, without leaving the starting room: [LINK] There's also a run where someone executes arbitrary code in Pokemon Yellow: [VIDEO]
Read original comment ↗These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns: [VIDEO] (Pokemon Yellow) [LINK] (Super Mario World) [LINK] (EarthBound)
Read original comment ↗It's neat how many glitches people have found in these particular games. A couple other Pokemon "arbitrary code" hacks (in the Yellow version): [VIDEO] (Pi day celebration) [LINK] (proof-of-concept for a clojure-to-pokemon-to-assembly compiler) A "normal" playthrough in which the author shows off various glitches (most without any kind of cheat device): [LINK]
Read original comment ↗