
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
About this video
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Why it appears in the archive
Held up as a favorite tech talk and a great hard-debugging story about patching a game binary.
AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.
From the Hacker News discussion
I put a bunch of the ones I enjoyed here: [LINK] One of the best though, for me, has to be this one on fixing a Guitar Hero bug: [VIDEO]
Read original comment ↗This video[1] on reverse-engineering parts of Guitar Hero 3 covers a few similar techniques that were used to heavily obfuscate the game code that you might find interesting. [1] [VIDEO]
Read original comment ↗You reminded me of this: "How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code" [VIDEO]
Read original comment ↗