
Juice it or lose it - a talk by Martin Jonasson & Petri Purho
About this video
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Why it appears in the archive
The go-to recommendation on game feel and polish, cited by HN as one of the best talks for anyone making interactive things feel good.
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From the Hacker News discussion
"Juice it or lose it" is the best presentation I've seen on the matter. It's really funny and it clearly show how adding some bouncing or some particles can completely change the feel of a game (or UI) [VIDEO]
Read original comment ↗[VIDEO] Here's the presentation. It's a pretty fantastic watch that shows what just a few small design decisions can do for a product's impressions on an audience.
Read original comment ↗The talk juice it or lose, by Martin Jonasson & Petri Purho, is all about this. Gotta be one of the best talks for anyone trying to make things interactive that also feel good. [VIDEO]
Read original comment ↗People normally call that making it "juicy". There's this awesome presentation on YouTube showing how a boring game can look awesome with some "juiciness", even if the core gameplay is unchanged: [VIDEO]
Read original comment ↗Looks like google needs to watch this video on how to make a good breakout game: [VIDEO] -- Juice it or Lose it.
Read original comment ↗Regarding your second point, there is this talk by Petri Purho (Noita) about making a bland game feel fun to the user: [VIDEO] As for your first point, I would suggest aspiring devs to try to prepare themselves to take part in "game jams". The constraints (including a time constraint) help focus on important parts. [LINK]
Read original comment ↗I'm reminded of the talk "Juice It of Lose It" < [VIDEO] >. This looks like a very juicy game. There's also an excellent video by Mark Brown, a fantastic resource for game design discussion < [LINK] >
Read original comment ↗I had periods of time where I played nothing but a single game, though those were never more than a few months. Definitely seems like it would be good for your son to broaden his gaming horizons somewhat. Re: "Juicing" - I saw the word and immediately assumed you were using the definition from this classic gamedev talk, well worth a watch: [VIDEO]
Read original comment ↗