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Failing to Fail: The Spiderweb Software Way

Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming
11 HN recommenders · discussed 2018–2025
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About this video

Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.

Why it appears in the archive

HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

cpeterso · 2018-12 · strong rec

Jeff Vogel from Spiderweb Software have an awesome retrospective on his games and company at GDC 2018: "Failing to Fill: The Spiderweb Software Way" [VIDEO]

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cpeterso · 2018-12 · strong rec

Jeff Vogel from Spiderweb Software gave an awesome retrospective on 24 years of creating old-school-style fantasy RPGs at GDC 2018: "Failing to Fill: The Spiderweb Software Way" [VIDEO]

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hartror · 2019-08 · strong rec

Jeff is an enjoyable speaker, his latest GDC talk is fantastic (and a better version of this blog post). [VIDEO]

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hu3 · 2023-05 · strong rec

Speaking about GDC, if you're into game development or just curious, this talk is legendary and inspirational to aspiring game devs (and very intertaining to boot): [VIDEO] "In this GDC 2018 talk, Spiderweb Software's Jeff Vogel presents a retrospective on his company's history and how they've managed to stay in the game-making business since 1994."

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Jach · 2019-07 · rec

There are probably economies of scale, sure, which is part of why Epic can get away with a lower fee for now. But it's also just business. They know how much it costs without economies of scale, and that sets a floor. [VIDEO] Here's a talk from a very old indie company, there's one section talking about how they existed pre-Steam (and other stores they use since Steam's not exclusive) and appreciate what it's enabled.

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ahaferburg · 2019-07 · rec

Great talk from the author: [VIDEO] > In this GDC 2018 talk, Spiderweb Software's Jeff Vogel presents a retrospective on his company's history and how they've managed to stay in the game-making business since 1994.

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eropple · 2019-08 · rec

I recall that post (I've been a fan of JV's work, and his blog, for a long time!) but that's ten years old now and the market has gotten more competitive. I think that post is actually pre-Steam, though might push it the other way--I recall that he did really well for himself early on after going to Steam. He has a really good GDC talk that goes into more detail and might shed light on why he operates the way he does: [VIDEO]

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BrS96bVxXBLzf5B · 2021-07 · rec

The author of the article, Jeff Vogel, is a few steps (25 years) ahead of you. [VIDEO] (like the article, a humour-laced talk, enjoyable)

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