
ANIME ROCK, PAPER, SCISSORS 2
About this video
Episode 2 of Corridor Digital's Anime Rock, Paper, Scissors, a short film made with AI-assisted animation techniques such as Stable Diffusion and DreamBooth. The story follows King Philip facing his twin brother and a barbarian king.
Why it appears in the archive
HN cites it as an example of what a very small crew can make with generative AI tools, while noting how much manual work it still takes.
AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.
From the Hacker News discussion
Corridor Crew did a some sort of anime using this technique [1] and then they did two videos [2, 3] explaining the technology behind. Quite interesting if you ask me! There still are some issues with the eyes and a bit of flickering but at the speed everything is moving I wouldn't be surprised if this improves in a year or two. Needless to say, there's still a lot of artistry involved in such a process so anything is yet to be completely automated. [1] [VIDEO] [2] [LINK] [3] [LINK]
Read original comment ↗Linkin Park used it in 4 videos recently and seemed to use a combination of img2img and leaning into the glitchy style. [0] (These are 9-11 mo old so using much older models and techniques) Peter Gabriel used it extensively in some recent music videos. The artists behind it also leaned into the glitchy style but are probably using some pre trained stuff to keep style.[1] A writer/creative named Austin McConnell used AI art to make a 50 minute anime short to help market a book he wrote using AI [2]. Not sure how he kept consistency but this video got some flak and he has another video addressing his techniques. Corridor crew did a second video which is a lot better but still a lot of work. [3] I think a lot of projects using it are still kind of in the spec stage and are usually using a combination of loras, clip, generating multiple angles, and aggressive use of img2img and controlnets. And a few companies (Scenario [4] etc) are working on consistency. I think you won't see a ton of big projects using it yet because the tech is still early days and the early versions were really a bear to work with. A lot of people on YouTube are using it like theyd use stock art (YouTube thumbnails, backgrounds, ads, or story boards for writing focused/story YouTubes). There is still a stigma so a lot of people using it aren't announcing their use broadly, so I've found I usually have to stumble on their projects. Also, a lot of major companies aren't using it for that reason. I know Wizards
Read original comment ↗> Just stranded without dignity or purpose, Perhaps dignity is seeking value that is scalable to entire humanity, hm? Isn't it dignified? If we cannot find value for fellow humans we can relax I guess? > We have outsourced art to computers, so people who don't understand art Ok, I am seeing a lot of bad faith arguments. Just because somebody doesn't have time to learn to craft and cruft of some very tedious discipline, doesn't really mean they don't understand it. You don't need to throw rocks all day to get an understanding of physics. But people had to do it in the past, now we calculate, simulate and then just do one throw. Also I am speaking as part time designer/artist. New AI tools are great, I could achieve similar results, but difficult bets were made, when i started. Now I just roll in images, some of them finetuned on my work, some are mix, some are completely nuanced. Many artists after initial sobbing(I was enthusiastic from getgo) started to learn and explore this tools. People bring amazing things to life, that just were impossible with their limited resources (take a look, anime done with very small crew [VIDEO] ). I much dislike the mindset of "they took our jobs".
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