
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
About this video
Disney Research presents Touche, a swept frequency capacitive sensing technique that recognizes complex hand and body configurations, and adds touch sensitivity to humans, liquids and everyday objects.
Why it appears in the archive
Brought up as an early example of context-aware touch sensing and as part of Disney Research's wider interaction prototypes.
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From the Hacker News discussion
If you liked this, check out another project from Disney labs called "Touché" -- [VIDEO] For some reason, the girl's reactions to the 2 bzzzt-wrong sounds @ 2:55 are hilarious.
Read original comment ↗Disney researches / develops some really cool stuff. Their Disney Research Hub channel is a goldmine. One of my favorites is Touché. The world becomes your touchscreen: [VIDEO]
Read original comment ↗The "false touch" problem is solvable: "Swept Frequency Capacitive Sensing" [VIDEO] Basically the idea is to make devices aware of the physical context of user interactions.
Read original comment ↗Disney is about to have a serious talk with Facebook. Disney Research has had a prototype on gesture detection via wristband electric sensing tech since 2012 : [VIDEO]
Read original comment ↗This is really cool tech, but the first application concept is hilarious [0]. If you hook a cereal bowl up to this device, you can have it make a loud sound if your child puts their hand in the bowl as opposed to using a spoon? That's simultaneously funny and utterly dystopian. [0] [VIDEO]
Read original comment ↗