Good videos, with context.

Follow the viewpoint and the delay

VR & spatial computing videos

VR and spatial-computing videos are easier to compare when you distinguish tracking, display geometry and interaction. A convincing sense of presence depends on a chain of measurements and updates, not only on a headset specification.

A simple viewpoint demo and a systems discussion

Lee’s Wii-remote head-tracking demonstration makes the relation between viewpoint and a displayed scene visible with a modest setup. Carmack’s technical talk moves toward the timing and integration problems of VR systems. Choose the demonstration for intuition; choose the talk if you already understand the basic display-and-tracking loop. Follow where time is spent between movement and the updated image.

Choose a starting point

Questions to take into the video

Historic prototypes and APIs are not current product specifications. A compelling demo does not establish comfort or accessibility for every viewer.

Explore a connected subject

Sources and selection notes

By . Updated . We compared source-video titles, available uploader descriptions and the linked archive records. The choice of starting points and viewing questions is our editorial guidance. These notes do not claim full-video viewing or independent expert review.

The complete list below preserves the October 31, 2026 snapshot and its original score order. Its labels and summaries include AI-generated source material; topic membership is broader than our selected starting points. Availability and factual claims can change. Suggest a correction.

All 49 videos in this archive topic

Browse the full snapshot after choosing your starting point.